9/11 Changed Everything, Including Grand Theft Auto III

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After years of dodging rumors on how information technology had to modify Grand Theft Auto III following the terrorist attack of September 11, 2001, Rockstar Games has decided to come clean.

You withdraw the events of 9/11, correct? A group of terrorists hijack a lot of planes, fly them into Empire State City's World Merchandise Centre towers, killing thousands and kick off both the last decade of xenophobic American foreign policy and a mad rush by all sorts of creative types to remove any and all references to the towers in their upcoming works. Most notably, an young house trailer for the 2002 Spider-Serviceman movie that showed Spidey capturing a helicopter aside building a entanglement between the 2 towers was buried away Columbia Pictures, scorn having been shown to audiences prior to the attack.

Videogames were not resistant to this phenomenon, and for long time afterward its release, fans believed that Grand Theft Automobile Leash — a game which debuted only one month aft 9/11 — had lost a host of content following the attack. Given the game's release date, and it existence set in a fictionalized version of New York, that made a lot of mother wit for an open-world crime simulator where players are given the opportunity to fly planes.

In an endeavor to immortalise the game's tenth anniversary, creator Rockstar Games has decided to host an official question and answer session, inviting fans to finally get some kind of cloture on the mystery.

And what did Rockstar say when asked, point blank, about the personal effects 9/11 had on the content of the game?

We far only one mission that referenced terrorists and changed a few other cosmetic details – car details, a few ped comments, lines of radio dialogue etc – the mettlesome came out a very short-range clip later. The biggest change was the US promotional material which remixed the previous packaging into what became our signature style – because the previous promotion [which was released as the extend of the game in Europe] was, we felt, too raw afterwards 9/11. All of the more extreme rumours are amusing but unbearable to have been achieved in such a short period of time.

The very next call into question asks if Rockstar might of all time release the content that was cut from the spunky, but the developer dismisses the idea now. "None, IT really was not very much stuff – just one mission and otherwise that some superficial and cosmetic details," IT responds.

So at that place you have it. 9/11 did move Of import Thievery Auto Ternion's developers to cut mental object from the game, just information technology was apparently only a paltry amount. The big sandbox back Rockstar was creating was still almost entirely intact when it bump off the PlayStation 2 in October 2001, despite the best efforts of militant religious extremists. If it wasn't for all the dead hookers, I'd articulate this is a lovely metaphor for America itself.

Source: Rockstar Games

https://www.escapistmagazine.com/9-11-changed-everything-including-grand-theft-auto-iii/

Source: https://www.escapistmagazine.com/9-11-changed-everything-including-grand-theft-auto-iii/

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